Home > Uncategorized > This far, no further!

This far, no further!

February 10, 2010 Leave a comment Go to comments

Ahhh... the memories. They certainly are memorable.

Sometimes I miss how the original EQ really seemed to dislike you. Not the recent incarnation of the game, all dolled up for polite company. I mean the original game when it came out; mysterious, unexplored, with an often rage inducing amount of punitive measures.

Want to travel to another continent? Here’s a 30 minute boat ride for ya.

Too dark to see? Too bad; you should have picked a demi-human.

Did you just die? Well then, let me erase the past 4 hours of work you just put in.

Map? Hahaha! You’re funny!

Sure we didn’t necessarily like everything they did but there’s something to be said for “the good old days” when someone took a stand for what they envisioned their world to be. Player whining be damned.

These day’s game designers and gamers seem to have a more codependent relationship, where the one makes sacrifice after sacrifice to try and make the other happy. It’s a slippery slope. It may seem like a good idea now, but it’s not healthy and there’s no future in it.

10 years from now, I'm sure she'll be just fine.

You can not give someone everything they want. It’ll ruin them (do a Google search for “lottery winner horror stories” if you don’t believe me). Games these days have virtually non-existent penalties for failure, free high level characters, and keep difficulty and challenge scuttled into a closet under the stairs like some bookish wackjob that thinks he’s a wizard.

The original Everquest changed because it didn’t work. The measures where too harsh and new games have adapted their plans because of it.

But have we gone too far the other way?

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Categories: Uncategorized
  1. February 14, 2010 at 4:39 pm

    I sort-of played Old School EQ. I came in around the days of Shadows of Luclin, a few months before PoP came out.

    I think the level of ease in PoP had it about right, but honestly, I don’t mind the things that make it easier than that these days… like mercenaries. I don’t mind the quicker travel options. Honestly, it still takes some time to travel, which is good — and if it took that much longer, it would just be annoying. Of course, this is one of the reasons why I loved being a druid in EQ… travel was *never* a problem for me, even before PoP.

    One of the reasons I left WoW was because of the damn griffon rides… I’d spend literally 30 minutes on the griffon going from one end of the continent to the other to get a group or meet a friend, and half the time the group wouldn’t even last as long as the ride. Probably a quarter of the time, by the time I got to the group, the group would break up — and it would always come after me saying to the group, “You guys know it’s going to take me a half hour to get there, right? You’ll stick around for that, right?”

    I don’t know how the dungeon finder works now — maybe it makes things better — but while I think travel time is an important component, I don’t think travel times to anywhere in a game should take so long as to turn people off that game. I think most places should be accessible within about 5-15 minutes.

    I also played Guild Wars for some time and really liked the way travel worked in that game — everything was pretty much a click away, but you had to actually get to that area before you could click it. So, in a way, you had to ‘earn’ the ability to just instantly port there to catch a friend or a group, etc. It’s not a bad way to do it.

  2. Tesh
    March 4, 2010 at 2:56 pm

    If a game dev doesn’t respect my time, and turns my gaming hours into pointless, needless time sinks, I’m gone. Maybe that makes me a bad gamer, but I can live with that.

  1. February 14, 2010 at 7:20 am

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